Adam Christopher Murphy

 Lancaster, California

Phone: (818) 800-4712

Email: adam@murphygameart.com

Website: www.murphygameart.com

Linkedin Profile: http://linkd.in/JaEX1m

 Resume Download: Word Document, PDF 

 

I am a freelance 3D Environment and Lighting artist with a taste for cinematography. I thrive when I can work with other creative people to create a unique and quality final product. 

GAME DEVELOPMENT/CINEMATOGRAPHY

  • Freelance Graphic Design, 3D Artist, Photography - Feb. 2017 to Present
    • Graphic Designer, 3D Artist, Photographer and Cinematographer
  • The Global Asylum - Burbank, CA - Contracted Aug. 2016 - Sept. 2016
    • Project: "Trolland" (Animated Film)
    • Environment Artist / World Builder / Environmental Rendering
  • Game Wizards - Santa Monica, CA -  Jan. 2011 to Sept. 2011
    • Project: “Star Hack” (iPhone Game)
    • Environment Artist / Marketing
      • Used Unreal Development Kit Mobile to create an iPhone game.
      • Created & optimized lighting and materials for use on mobile platforms.
      • High-to-Low Poly workflow for modeling for mobile platforms.
      • Branded product and developed advertising material to promote it.
  • Hot Reel Productions – North Hollywood, CA - July 2010 to October 2015
    • Projects: “The Faded Line”, “Pacoima Noir", "The Tight Rope" & other short films
    • Assistant Director / Lighting / Director of Photography / Storyboard Artist
      • Co-Founder of Hot Reel Productions.
      • Crossfade Film Festival 2012 Winner: Best film for "The Faded Line" and "The Tight Rope".
      • Pre-production, concept art, location scouting, casting and storyboarding.
      • Lighting design to convey mood and environment for filmed scenes and photo shoots.
      • Shot composition and camera operation.
      • Film and voice acting experience.

 SOFTWARE / SKILLS:

  • Autodesk 3ds Max: Modeling / Unwrapping / Animation / Lighting 
  • Autodesk Maya: Particle Systems / Modeling /  Unwrapping /  Lighting
  • Adobe Photoshop: Painting / Texturing / Image Creation & Manipulation / Graphic Design 
  • Pixologic Zbrush: High-resolution 3d sculpting & painting.
  • Substance Painter: Real Time PBR Texture Creation (Normal, AO, Diffuse, Specular)
  • xNormal: High-to-Low Poly Texture Baking (Normal, AO, Diffuse, Specular)

ENGINES:

  • Unreal Engine 4: Cinematics / Lighting / Level Construction / Blueprints
  • Unreal Development Kit: Level Construction / Lighting / Materials / Particles / Cameras

WORK EXPERIENCE:

  • AmerisourceBergen  - Valencia, CA - Jan. 2016 to Feb. 2017
    • Order Verification
  • Creative Technology US – Panorama City, CA - Dec. 2011 to Jan. 2016
    • LED Support Staff
      • Utilize the latest in LED visual display technology for events/shows as well as troubleshooting, calibration, repair and show preparation.
  • Murphy Consultants – North Hills, CA - Jan 2010 to Dec. 2013
    • Technical Analyst /  IT
      • Diagnose software/hardware problems with client computers.
      • Educate clients on use of software and hardware platforms.
      • Custom build computers and case modifications for clients.
  • Brunswick Corporation - Northridge, CA - June 2007 - Dec. 2011
    • Customer Service Representative

 EDUCATION:

  • Art Institute of California – Los Angeles, Santa Monica, CA - 2009 to 2012
    • Bachelor of Science Degree in Video Game Art and Design
      • Recieved Best of Quarter award for UDK cinematic "Forerunner Relic".

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