3D Environment Art, Lighting, Photographer, Graphic Designer - adam@murphygameart.com



Adam Christopher Murphy

Lancaster, California

Phone: (818) 800-4712

Email: adam@murphygameart.com

Website: www.murphygameart.com

Linkedin Profile: http://linkd.in/JaEX1m

Resume Download: Word Document, PDF

I am a freelance 3D Environment and Lighting artist with a taste for photography and film. I thrive when I can work with other creative people to create a unique and quality final product. 


  • Olive Branch Theatricals - Newhall, CA - Jul. 2018 - Present

    • Technical Advisor - “Little Red Riding Hood”, “King Arthur” (Musical Theater Productions)

      • Manage technical side of a live musical theater production.

  • El Portal Theater - North Hollywood, CA - Contract Aug. 2017 - Sept. 2017

    • Audio Director, Set Construction - "The Drowsy Chaperone" (Musical Theater Production)

      • Direct sound cues, mix and manage microphones for limited run musical theater production.

  • Freelance Graphic Design, 3D Artist, Photography - Feb. 2017 to Present

    • Graphic Designer, 3D Artist, Photographer and Cinematographer

  • The Global Asylum - Burbank, CA - Contracted Aug. 2016 - Sept. 2016

    • 3D Environment Artist and Rendering - "Trolland" (Animated Film)

      • Create 3D environments from pre-built assets, render animated frames for background of animated film.

  • Game Wizards - Santa Monica, CA - Jan. 2011 to Sept. 2011

    • 3D Environment Artist , Graphic Designer, Marketing - “Star Hack” (Mobile Game)

      • Used Unreal Development Kit Mobile to create an iPhone game.

      • Created & optimized lighting and materials for use on mobile platforms.

      • High-to-Low Poly workflow for modeling for mobile platforms.

      • Brand product, develop digital and print advertising material to promote it.

  • Hot Reel Productions – North Hollywood, CA - July 2010 to October 2015

    • Graphic Designer, Asst. Director, Lighting, Camera Operator - “The Faded Line”, “Pacoima Noir" (Short Films)

      • Crossfade Film Festival 2012 Winner: Best film for "The Faded Line" and "The Tight Rope".

      • Pre-production, concept art, location scouting, casting and storyboarding.

      • Lighting design to convey mood and environment for filmed scenes and photo shoots.

      • Shot composition and camera operation.

      • Film and voice acting experience.

      • Collaborate with local art collectives to host art galleries and educational workshops.


  • Westside Union School District - Quartz Hill, CA - Sep. 2018 - Present

    • IT Tech Assistant - Part-time

      • Troubleshoot and fix issues with computer, network, audio/video media systems.

      • Educate users on appropriate usage of district IT equipment per established procedures.

  • AmerisourceBergen - Valencia, CA - Jan. 2016 to Feb. 2017

    • Order Verification, Warehouse Associate

      • Verify order contents via computerized verification system, resolve discrepancies or issues with order.

  • Creative Technology US – Panorama City, CA - Dec. 2011 to Jan. 2016

    • LED Support Technician, Warehouse Associate

      • Utilize the latest in LED visual display technology for events/shows as well as troubleshooting, calibration, repair and show preparation.

  • Murphy Consultants – North Hills, CA - Jan 2010 to Dec. 2013

    • Computer Technical Analyst, IT, Web Designer

      • Diagnose technical issues with client computer systems.

      • Educate clients on use of software, hardware, firmware and website design.

      • Custom build computers and case modifications for clients.

  • Brunswick Corporation - Northridge, CA - June 2007 - Dec. 2011

    • Customer Service Representative


  • Autodesk 3ds Max: Modeling / Unwrapping / Animation / Lighting

  • Autodesk Maya: Particle Systems / Modeling / Unwrapping / Lighting

  • Adobe Creative Suite: Photoshop, Lightroom, Illustrator, After Effects for Graphic Design / Image Creation & Manipulation / Digital Painting / Photo Editing / Motion Graphics

  • Pixologic Zbrush: High-resolution 3d sculpting & painting.

  • Substance Painter: Real Time PBR Texture Creation (Normal, AO, Diffuse, Specular)

  • xNormal: High-to-Low Poly Texture Baking (Normal, AO, Diffuse, Specular)

  • Unreal Engine 4: Cinematics / Lighting / Level Construction / Blueprints 


  • Art Institute of California – Los Angeles, Santa Monica, CA - 2009 to 2012

    • Bachelor of Science Degree in Video Game Art and Design

      • Recieved Best of Quarter award for UDK cinematic "Forerunner Relic".